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Water Child

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This is my FYP Project, Water Child.

My Team and I spend 6 months working on this.

I was the Level Designer for this and my responsibilities also includes sound design and UX design. 

Genre: 3D Platformer

Engine: Unreal Engine

Development Duration: 6 months

Platform: PC

Team Size: 8 ( 2 Designers, 3 Programmers, 3 Artist ) and 1 Composer

Roles and Responsibilities 

Level Designer

  • Designed the level from sketch to block up and reiterate the levels every week after playtest and feedback which also happens every week​​

Sound Designer

  • Created the foundation for the type of sound used in the overall game and also coordinated with the composer on the mood and feel in the score created.

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