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Water Child


This is my FYP Project, Water Child.
My Team and I spend 6 months working on this.
I was the Level Designer for this and my responsibilities also includes sound design and UX design.
Genre: 3D Platformer
Engine: Unreal Engine
Development Duration: 6 months
Platform: PC
Team Size: 8 ( 2 Designers, 3 Programmers, 3 Artist ) and 1 Composer
Roles and Responsibilities
Level Designer
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Designed the level from sketch to block up and reiterate the levels every week after playtest and feedback which also happens every week
Sound Designer
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Created the foundation for the type of sound used in the overall game and also coordinated with the composer on the mood and feel in the score created.


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